4:00p.m.: Artemis Starship Bridge Simulator (1 hr.)

Room: DIAMOND SUITE (2nd Floor, Back) Rated: Everyone

Produced By: Meow About Cosplay and Crafts


Do you have what it takes to defend the sector from hostile enemy fleets? Then join the crew of the USS Artemis!

A Star Trek style game where a team of six take control of the stations of a starship bridge.

Got lightning fast reflexes? Man the Tactical (weapons) station! Is your sense of direction always straight and true? Take the Helm! Are you always the curious one? Take the Science Station, and you're the first to discover everything about the enemy! A born diplomat? We need you on Communications! Or, take the Engineering Station and make sure energy and repair crews go where needed! And last, but certainly not least, every good ship needs a Captain to guide his or her brave crew in the face of overwhelming odds!*

Come join us and boldly go where no one has gone before!

*gamemaster will set game difficulty to ''Only Slightly Overwhelming''.


Speaking: Lee Nader; Mandy Nader

Category: Activity

 



5:00p.m.: BLOOPER-MANIA! (45 mins.)

Room: ADDISON LECTURE HALL (2nd Floor, Right) Rated: Everyone

Produced By: Cult Cinema Catacombs


It's not easy making movies and television shows, and this collection of bloopers proves that. Sit back and laugh at your favorite stars and characters flubbing and falling upon themselves in hilarious bloopers from such properties as STAR WARS, STAR TREK, THE MUPPETS, EMMITT OTTER'S JUGBAND CHRISTMAS, MARVEL CINEMATIC UNIVERSE, SESAME STREET and much more!


Speaking: Roy Buckingham II

Category: Presentation

 



5:00p.m.: Artemis Starship Bridge Simulator (1 hr.)

Room: DIAMOND SUITE (2nd Floor, Back) Rated: Everyone

Produced By: Meow About Cosplay and Crafts


Do you have what it takes to defend the sector from hostile enemy fleets? Then join the crew of the USS Artemis!

A Star Trek style game where a team of six take control of the stations of a starship bridge.

Got lightning fast reflexes? Man the Tactical (weapons) station! Is your sense of direction always straight and true? Take the Helm! Are you always the curious one? Take the Science Station, and you're the first to discover everything about the enemy! A born diplomat? We need you on Communications! Or, take the Engineering Station and make sure energy and repair crews go where needed! And last, but certainly not least, every good ship needs a Captain to guide his or her brave crew in the face of overwhelming odds!*

Come join us and boldly go where no one has gone before!

*gamemaster will set game difficulty to ''Only Slightly Overwhelming''.


Speaking: Lee Nader; Mandy Nader

Category: Activity

 



6:00p.m.: Artemis Starship Bridge Simulator (1 hr.)

Room: DIAMOND SUITE (2nd Floor, Back) Rated: Everyone

Produced By: Meow About Cosplay and Crafts


Do you have what it takes to defend the sector from hostile enemy fleets? Then join the crew of the USS Artemis!

A Star Trek style game where a team of six take control of the stations of a starship bridge.

Got lightning fast reflexes? Man the Tactical (weapons) station! Is your sense of direction always straight and true? Take the Helm! Are you always the curious one? Take the Science Station, and you're the first to discover everything about the enemy! A born diplomat? We need you on Communications! Or, take the Engineering Station and make sure energy and repair crews go where needed! And last, but certainly not least, every good ship needs a Captain to guide his or her brave crew in the face of overwhelming odds!*

Come join us and boldly go where no one has gone before!

*gamemaster will set game difficulty to ''Only Slightly Overwhelming''.


Speaking: Lee Nader; Mandy Nader

Category: Activity

 



6:00p.m.: Comic Creation Workshop (1 hr. 45 mins.)

Room: ELM (2nd Floor, Back) Rated: Everyone

Produced By: ALL-CON Production


Join us as we create a ''mini'' comic book. Artists of all talent levels are invited to participate in the Comic Creation Workshop. Whether you belong on ALL-CON's Artist Alley or struggle with emotional stick figures, this is your chance to draw a page in an official ALL-CON Convention Comic! We will decide on a theme and everyone draws one page for the comic book. Your page will be scanned into the comic, printed and be made available at the convention the very next day on the flyer table. All the materials are provided, but you are encouraged to bring your favorite art tools. Two sessions: Thursday for Friday disrtibution, and Friday for Saturday distribution. Late arrivals welcome!


Speaking: Frank Anderson Jr.

Category: Activity

 



6:00p.m.: Body Painting for Cosplayers (Family Friendly) (2 hrs.)

Room: WILLOW (1st Floor, Front) Rated: Everyone

Produced By: Pink Pitbull Productions


Your first body painting project can be quite confusing and intimidating join professional make up artist and body artist Jennyfer Keohane as she walks you through creating your first body paint design from beginning to completion. Class will include information on application techniques, types of body paint and make up to use that are skin safe. THIS CLASS IS FAMILY FRIENDLY!


Speaking: Jennyfer Keohane

Category: Demonstration

 



7:00p.m.: Artemis Starship Bridge Simulator (1 hr.)

Room: DIAMOND SUITE (2nd Floor, Back) Rated: Everyone

Produced By: Meow About Cosplay and Crafts


Do you have what it takes to defend the sector from hostile enemy fleets? Then join the crew of the USS Artemis!

A Star Trek style game where a team of six take control of the stations of a starship bridge.

Got lightning fast reflexes? Man the Tactical (weapons) station! Is your sense of direction always straight and true? Take the Helm! Are you always the curious one? Take the Science Station, and you're the first to discover everything about the enemy! A born diplomat? We need you on Communications! Or, take the Engineering Station and make sure energy and repair crews go where needed! And last, but certainly not least, every good ship needs a Captain to guide his or her brave crew in the face of overwhelming odds!*

Come join us and boldly go where no one has gone before!

*gamemaster will set game difficulty to ''Only Slightly Overwhelming''.


Speaking: Lee Nader; Mandy Nader

Category: Activity

 



7:00p.m.: Comic Creation Workshop (45 mins.)

Room: ELM (2nd Floor, Back) Rated: Everyone

Produced By: ALL-CON Production


Join us as we create a ''mini'' comic book. Artists of all talent levels are invited to participate in the Comic Creation Workshop. Whether you belong on ALL-CON's Artist Alley or struggle with emotional stick figures, this is your chance to draw a page in an official ALL-CON Convention Comic! We will decide on a theme and everyone draws one page for the comic book. Your page will be scanned into the comic, printed and be made available at the convention the very next day on the flyer table. All the materials are provided, but you are encouraged to bring your favorite art tools. Two sessions: Thursday for Friday disrtibution, and Friday for Saturday distribution. Late arrivals welcome!


Speaking: Frank Anderson Jr.

Category: Activity

 



8:00p.m.: Bunny Hutch Social (4 hrs.)

Room: MACARTHURS LOUNGE (1st Floor, Lobby) Rated: Everyone

Produced By: Bunny Hutch Dallas


Welcome to the Bunny Hutch! The Dallas Bunny Hutch, congregating at ALL-CON, is run the 'old-school' way -- no contests, no prizes, just a nice con kickoff party filled with bunnies and dapper gents having a good time and mutually supporting one another. Best of all, *you* are invited!

Join the Dallas Bunny Hutch in MacArthurs Lounge for this social gathering celebrating the traditional, modern, and cross-over bunny themes. Late arrivals welcome!


Category: Activity

 



9:00p.m.: Bunny Hutch Social (3 hrs.)

Room: MACARTHURS LOUNGE (1st Floor, Lobby) Rated: Everyone

Produced By: Bunny Hutch Dallas


Welcome to the Bunny Hutch! The Dallas Bunny Hutch, congregating at ALL-CON, is run the 'old-school' way -- no contests, no prizes, just a nice con kickoff party filled with bunnies and dapper gents having a good time and mutually supporting one another. Best of all, *you* are invited!

Join the Dallas Bunny Hutch in MacArthurs Lounge for this social gathering celebrating the traditional, modern, and cross-over bunny themes. Late arrivals welcome!


Category: Activity

 



10:00p.m.: Bunny Hutch Social (2 hrs.)

Room: MACARTHURS LOUNGE (1st Floor, Lobby) Rated: Everyone

Produced By: Bunny Hutch Dallas


Welcome to the Bunny Hutch! The Dallas Bunny Hutch, congregating at ALL-CON, is run the 'old-school' way -- no contests, no prizes, just a nice con kickoff party filled with bunnies and dapper gents having a good time and mutually supporting one another. Best of all, *you* are invited!

Join the Dallas Bunny Hutch in MacArthurs Lounge for this social gathering celebrating the traditional, modern, and cross-over bunny themes. Late arrivals welcome!


Category: Activity

 



11:00p.m.: Bunny Hutch Social (1 hr.)

Room: MACARTHURS LOUNGE (1st Floor, Lobby) Rated: Everyone

Produced By: Bunny Hutch Dallas


Welcome to the Bunny Hutch! The Dallas Bunny Hutch, congregating at ALL-CON, is run the 'old-school' way -- no contests, no prizes, just a nice con kickoff party filled with bunnies and dapper gents having a good time and mutually supporting one another. Best of all, *you* are invited!

Join the Dallas Bunny Hutch in MacArthurs Lounge for this social gathering celebrating the traditional, modern, and cross-over bunny themes. Late arrivals welcome!


Category: Activity

 



Midnight: Midnight Loot Extravaganza (1 hr.)

Room: REGISTRATION LOBBY (1st Floor, Lobby) Rated: Everyone

Produced By: ALL-CON Production


The first 'drop' is of Mardi Gras style bead necklaces. This serves two purposes. They are easier to throw which allws the volunteers to perfect their aim and style, and the necklaces weigh down the receiver, making it a little more of a challenge for the next two drops.

The second 'drop' is of stuffed animals. The first drop is of smaller, better defined objects. This drop has animals of various sizes (3''-5'') thrown from above with a soft bouncy impact, making them more difficult to catch and allowing them to be thrown harder without fear of injuring the recipient.

The third 'drop' is the most challenging for both the volunteer and the receiver. It involves five hundred balloons being individually dropped with 1-3 prize items inside. The reciver must decide whether to hold the balloon (inflated) in order to continue trying to catch more, or take the time to pop it and retrieve the prize(s) in order to be less encumbered to catch more balloons. Volunteers have to try to throw a wobbly, light, prize laiden balloon accurately enough as to possibly hit someone with it below them.


Category: Activity